My first project at the legendary id Software. I was brought in to help id build a robust Cinematics Department that could handle a much larger scope of work than their previous titles. Partnering with the Game Director, Hugo Martin my job was to shepherd the cross-functional execution of his vision for the narrative moments in the game. The wildly talented craftsmen, leads and production at id Software did an amazing job. We were also able to employ the talents of contract partners at Nobody Studio, BeyondFX ( now part of Virtuous ), FX Chamber, and Brazen Animation with great success. Thank you to everyone who came together to make this such a memorable project!